If there are images that haven't been imported, you can simply drag and drop the PNG file for it from Windows Explorer in to Construct 2's layout view. So the importer will simply create a Sprite object for each actor which has an image. So there isn't a one-to-one way for Construct 2 to import GameSalad objects. On the other hand, GameSalad actors don't contain the images, they simply reference a separate image. In Construct 2, there is a kind of object called the Sprite object which contains animations and images as part of the object. ActorsĬonstruct 2 doesn't separate 'actors' and 'images'. Note the Parallax property also allows you to set different layers scrolling at different rates, which is an interesting effect for many games. Non-scrollable layers are imported with layers with their Parallax setting set to (0, 0), which should have the same effect. LayersĮach scene's layers are also imported to Construct 2. You can find all your layouts in the Project Bar. Each Scene in the project is imported as a Construct 2 Layout. Scenes are called Layouts in Construct 2. It's not intended to be a complete conversion! That's why we say Construct 2 just imports scenes and actors. The import is designed to give you a starting point to try playing with your project in Construct 2. However, things like Rules are impossible to convert, because it's completely different to Construct 2's event system. Some of these you can import yourself which is described later on. Actors with no associated image, or images with no associated actor That means the following are not imported: What's imported?Ĭonstruct 2 works very differently to GameSalad, so it can't import anything else. To open a project, select File - Open.īrowse to your project folder and select the. gameproj files from the Mac creator (sometimes also. gsproj files from the Windows creator, or. Importing a projectĬonstruct 2 can import. Obviously the free edition doesn't cost anything so you can download right away! The Construct 2 editor is currently only available for Windows (XP or newer). Get Construct 2 free editionįirst of all, grab the free edition of Construct 2 if you don't have it already. This tutorial describes how to do it, what's imported, and what's not imported. Importing your project to Construct 2 can help you get started porting your project to these additional platforms. Construct 2 has a number of interesting features, including its support for additional platforms like Windows 8 Metro apps, Facebook games, the Chrome Web Store, and sophisticated fullscreen-enabled HTML5 games that also work offline that you can publish to your own website. Then use “change attribute” to alter that new attribute to any value between 0 and 1.Construct 2 allows you to import scenes and actors from GameSalad projects. Sound volume can easily be changed in your game – in the “Play Sound” behavior, set the volume to a created real attribute. Gamesalad allows the uploading of MP3, WAV, M4A, and OGG sound files. Sounds can be added in the same way as images! Select the “Sounds” in the library, and either drag the files in or select the + sign to navigate to your sound files and upload. The video will hopefully help clarify this issue to help you optimize your artwork! As a result, if you have an image that is 130×20 pixels, you may wish to scale the one side down by 2 pixels, or it could take as much as 256×256. Any images with a size over 1024 pixels will automatically be scaled down to 1024. You can also drag them down to the actor box to create a new actor with that image.Īny JPEG, GIF, PSD, TIFF, PNG, etc image files can be imported to GameSalad.Įssentially, iOS will automatically scale your videos to the nearest of a set of pixel ratios:įor instance, if your image is 50×30 pixels, it will take up the same memory as a 64×64 image. Simply select the file and you’ve uploaded an image to the library! From here, you can drag images into a scene, into animation sequences, or access them via the “change image” behavior in the Actor editor. To add an image into the image library, select “Media” from the selection bar at the top and click “Add images and audio” or the plus sign. This can be useful if you want to assign an image to an actor later on or if you simply want to use an image as background media within your game. You can also add images that you’ve imported into the image library within your project. Next click the little plus sign and you’ve made a new Actor! To add an image to your Actor, simply drag an image file where it says “Drag an Image Here”. Next, select “Actors” from the selection bar at the top left (it’s the one that looks like a mask). Open up GameSalad Creator, and open up your project. First, let’s take a look at an easy way to create an Actor with an image.
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